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  • #1 · Making 'proper' tracks
  • Who Here Thinks It's Time To Make Replicas Of Well known Tracks,like Silverstone or even Fuji Speedway?Tell Us What You Think Here.
    Posts: 14
  • #2
  • well, i did something similar a while ago, it wasn't real track, but it was fast track without jump, stunt, loop and stuff. just cool tracks on which you really want to fight for a great time! (my best one was called the Gran Super Speed Lane)
    Posts: 1
  • #3
  • I don't think that making "replicas" is a good way... The best thing is to find new combinations, new ideas (even if it sounds complicated) to enjoy new tracks, to discover new builders, etc...
    Feel free to do what you want though, but I don't think it is the best thing
    Zboob Power
    Posts: 1768
  • #4
  • I tried lots of different things when I started playing TM. I tried making some tracks that spelled words from above, other tracks that looked like things from above, replicas of real roads I've driven on, and I've also seen other authors try to make tracks that have the same layout as famous race tracks.

    The problem is, none of those things really take into consideration the physics/gameplay of the environment. In my opinion, you're better off making tracks based around the feel of the Stadium car. The tracks will end up being a lot more fun and engaging than trying to base a track off a realworld track. It doesn't mean the tracks have to have loops and wallrides, but the turns and general feel of the track should be based around how the Stadium car behaves.

    Of course, as Kamyk said, you're free to make what you want. But that's just my two cents about it.
     eyebo
    Manager
    Posts: 36
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